• qumbler

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    • Saturday, December 29th, 2007
    • Post 35704
      • #
      • <qumbler> Found: http://interconnected.org/home/2007/12/28/wrapping_up_2007
        <vito> scroll down to #4 in that
        <vito> that's the refactoring one
        <bai> "A codebase should be its own source repository: seeing what the code was like a year ago shouldn't be a check-out from source control, but archeology."
        <bai> that's preposterous
        <luser> wha
        <luser> stupid
        <bai> haha the rest of the explanation says "my brain can't understand elegant solutions so it's better to mash together a series of hacks"
        <vito> I think it's a fascinating idea. That's how you get serendipity and side-effects and emergent behavior.
        <bai> this guy is not an architect-type coder, he's a grunt-work, fill-in-the-blanks coder
        <bai> hahah emergent behavior is not a good thing in software development
        <bai> it's generally called "bugs"
        <vito> I think the problem is that *you* are a grunt work coder, and he's gone all astronaut architect and you just can't comprehend his vision.
        <bai> no, there's a reason he referred to it as archaeology, and that's because he's digging himself a big hole
        <bai> "Refactoring code means we say there are certain behaviours that are important, which are those to be kept, and other there aren't. I say, who are we to say what's important."
        <bai> we are the programmers who define what the system we're working on should and shouldn't do, it's exactly our jobs to say what is and isn't important
        <luser> yeah
        <luser> it's not like this is just some magical stuff that we've discovered
        <luser> it's fucking code
        <luser> it was written by other programmers
        <luser> it's either right or wrong
        <bai> hey, don't fix that bug, it might turn out to do something awesome 3 years from now!
        <bai> bug fixing = abortion
        <luser> well too bad you didn't use a vcs and save the old version
        <luser> that's just archaeology
        <bai> nothing beats digging around in some code and coming up with a piece of code that makes you go "what the FUCK does THIS do?"
        <vito> I think the idea is that it'd be better to treat existing code as a black box, working solely on inputs and outputs
        <luser> it's absurd
        <luser> it doesn't work that way
        <drlanning> There have always been ghosts in the machine. Random segments of code, that have grouped together to form unexpected protocols. Unanticipated, these free radicals engender questions of free will, creativity, and even the nature of what we might call the soul.
        <drlanning> Why is it that when some robots are left in darkness, they will seek out the light? Why is it that when robots are stored in an empty space, they will group together, rather than stand alone?
        <drlanning> How do we explain this behavior? Random segments of code? Or is it something more? When does a perceptual schematic become consciousness? When does a difference engine become the search for truth?
        <drlanning> When does a personality simulation become the bitter mote... of a soul?
      • Post properties:
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          • irc_quote
          • architecture
          • black_box
          • development
          • i_robot
          • matt_webb
          • programming
          • refactoring
          • software
        • Posted by vito
        • at quarter past nine at night.
    • Friday, July 20th, 2007
    • Post 32647
      • #
      • Erlang Community - Erlang and Neural Networks - Trapexit
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        • http://www.trapexit.org/index.php/Erlang_and_Neural_Networks
          • Tags:
          • erlang
          • neural_networks
          • programming
        • Posted by vito
        • at quarter of six in the evening.
    • Thursday, June 14th, 2007
    • Post 32046
      • #
      • Introduction to Abject-Oriented Programming — Typical Programmer
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        • http://typicalprogrammer.com/programming/abject-oriented/
          • Tags:
          • funny
          • programming
        • Posted by ryan
        • at quarter of six in the evening.
      • “Abject-oriented programming is one of the best ways to get the most lines of code in the shortest time.”

    • Sunday, January 28th, 2007
    • Post 29548
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      • Mr. Neighborly's Humble Little Ruby Book
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        • http://www.humblelittlerubybook.com/
          • Tags:
          • book
          • coding
          • free
          • programming
          • ruby
        • Posted by ryan
        • at quarter of ten at night.
    • Saturday, January 27th, 2007
    • Post 29512
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      • "Secret" operators - nntp.perl.org
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        • http://beta.nntp.perl.org/group/perl.fwp/2005/02/msg3691.html
          • Tags:
          • coding
          • crazy
          • golf
          • perl
          • programming
        • Posted by ryan
        • at quarter past five in the evening.
    • Thursday, January 25th, 2007
    • Post 29465
      • #
      • Code Golf | Home
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        • http://codegolf.com/
          • Tags:
          • challenge
          • coding
          • golf
          • perl
          • php
          • programming
          • python
          • ruby
        • Posted by ryan
        • at in the evening.
      • “Based on the original perl golf, Code Golf allows you to show off your code-fu by trying to solve coding problems using the least number of keystrokes.”

    • Wednesday, January 10th, 2007
    • Post 29101
      • #
      • Tranglos Software: Freeware
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        • http://www.tranglos.com/free/closedown.html
          • Tags:
          • bankruptcy
          • failure
          • programming
          • vitos_impending_death
        • Posted by vito
        • at half past eight in the evening.
    • Monday, October 2nd, 2006
    • Post 27744
      • #
      • Netflix Prize: Home
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        • http://www.netflixprize.com/
          • Tags:
          • contest
          • money
          • movie
          • netflix
          • programming
          • recommendations
        • Posted by ryan
        • at half past three in the afternoon.
    • Wednesday, September 27th, 2006
    • Post 27663
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      • Reprocessed | Everything I know about programming I learnt from typography
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        • http://reprocessed.org/blog/archives/200...rogramming_i_learnt_from_typography.html
          • Tags:
          • presentation
          • programming
          • typography
        • Posted by vito
        • at about four in the afternoon.
    • Thursday, August 31st, 2006
    • Post 27115
      • #
      • Programmer Meet Designer - where web developers find web designers
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        • http://programmermeetdesigner.com/
          • Tags:
          • contracting
          • design
          • freelancing
          • jobs
          • programming
          • social_networking
        • Posted by vito
        • at quarter of two in the morning.