“The courses are not simple entertainment videogames nor 'repeat after me'training programs. They are 'serious games' that combine patent-pending technologies, including computational models of language, culture and learning; artificial-intelligence-based psychological simulations that dynamically control the unscripted, autonomous behavior of the games' animated characters; and contextual, speaker-independent speech recognition models for non-native speakers.”
“I love the idea there's someone out there looking at their own graph of usage for something, completely-unrelated to gaming (like pie-related vandalism or unaccounted for public nudity), staring at a huge spike during that period and thinking 'WTF?'”